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Nov. 22nd, 2019 09:33 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
In the distance, a howl can be heard.
It's a strange, unsettling noise — especially given that things had been entirely peaceful at the monastery up until now, fireflies aside. Even the wildlife in the area is unsettled by this turn of events. If one were to step outside Garreg Mach's walls, they'd find signs of a demonic beast in the area, though it wouldn't immediately be in sight.
However, further out in the woods lurks a massive wolf-like creature. One person alone wouldn't be able to take this thing down, but two people shouldn't have much of a problem, depending. The creature won't go down without a fight though, so be careful! Once it's defeated, the monster collapses, crumbling into dust within minutes and leaving nothing behind.
At least the efforts to clean up the monastery have been going in full force. The infirmary is clean enough and resources have been gathered there, so anyone who's injured can at least go and patch themselves up, probably. Though getting yourself healed is probably more ideal.
The monster's presence in the woods has had a ripple effect on everything around the monastery itself, of course. The horses are unsettled at this development, and the fish don't appear to be biting nearly as much because of this. There's other things to do around the facility, of course. The greenhouse is fully functional at this point after all, and with a small supply of seeds in a box in the building to boot. Or, if you're concerned, the walls could always stand to be fortified more just in case.
But hey, at least the sauna appears to be completely functional at this point.
[ notes for this go-around:
- Anyone who wants to can run into a demonic beast. There's only one out there at any given time and characters will never see evidence of more than one, but it's entirely possible for two different people to fight a monster at the same time. Take that as you will.
- Please run your own monster fights if you wish! I won't be running them myself. Otherwise, you can handwave it and play out the aftermath or what have you. Whatever's most fun for you! Ideally, characters work together to take the monster down.
- yes, you can die to the monster if you really want them to, your character will just respawn in the monastery where they woke up that morning fully recovered.
- for those who do not want to deal with the monsters: the monastery is eerie, giving your character an uneasy feeling. It's perfectly safe inside though, but the animals aren't taking to the outside threat too kindly. ]
It's a strange, unsettling noise — especially given that things had been entirely peaceful at the monastery up until now, fireflies aside. Even the wildlife in the area is unsettled by this turn of events. If one were to step outside Garreg Mach's walls, they'd find signs of a demonic beast in the area, though it wouldn't immediately be in sight.
However, further out in the woods lurks a massive wolf-like creature. One person alone wouldn't be able to take this thing down, but two people shouldn't have much of a problem, depending. The creature won't go down without a fight though, so be careful! Once it's defeated, the monster collapses, crumbling into dust within minutes and leaving nothing behind.
At least the efforts to clean up the monastery have been going in full force. The infirmary is clean enough and resources have been gathered there, so anyone who's injured can at least go and patch themselves up, probably. Though getting yourself healed is probably more ideal.
The monster's presence in the woods has had a ripple effect on everything around the monastery itself, of course. The horses are unsettled at this development, and the fish don't appear to be biting nearly as much because of this. There's other things to do around the facility, of course. The greenhouse is fully functional at this point after all, and with a small supply of seeds in a box in the building to boot. Or, if you're concerned, the walls could always stand to be fortified more just in case.
But hey, at least the sauna appears to be completely functional at this point.
[ notes for this go-around:
- Anyone who wants to can run into a demonic beast. There's only one out there at any given time and characters will never see evidence of more than one, but it's entirely possible for two different people to fight a monster at the same time. Take that as you will.
- Please run your own monster fights if you wish! I won't be running them myself. Otherwise, you can handwave it and play out the aftermath or what have you. Whatever's most fun for you! Ideally, characters work together to take the monster down.
- yes, you can die to the monster if you really want them to, your character will just respawn in the monastery where they woke up that morning fully recovered.
- for those who do not want to deal with the monsters: the monastery is eerie, giving your character an uneasy feeling. It's perfectly safe inside though, but the animals aren't taking to the outside threat too kindly. ]